-V Display the program version and exit.
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-v Make the program produce verbose output.
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-t The colour which is used for transparent output. Valid range is 0 to 255(default) or 'x' to
disable.
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-l The number of levels into which the colour-space is divided. Valid range is 1(default) to 256.
Note that as of version 1.0 not all output generators obey this parameter or may use a different
finish type to that specified if the parameter is not 1.
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-w The output target width (x dimension). The source PNG width is used by default.
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-h The output target height (y dimension). Note most outputs will simply ignore this parameter and
retain the original image aspect ratio based on the width parameter.
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-d The output target depth (z dimension) The number of levels specified is used as the default.
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-o Specifies the output type
pgm Output a PGM format bitmap. This can be used to verify the level and quantisation
parameters are set correctly.
rscad Output a scad format file for use with OpenSCAD. This file will be comprised of a union
of cubes. The finish cannot be controlled (it is raw blocks) and the resulting scad object
may be very complex.
scad Output a scad format file for use with OpenSCAD. This file will be comprised of a single
polyhedron mesh. For larger images this polygon will be exceptionally complex and may
contain many thousands of triangles.
stl Output a binary stereolithography format file. These files are comprised of simple
triangles, the output can be directly used by several 3D printing systems. The generated
meshes are a convex manifold but are not simplified.
astl Same as the stl entry but generates a textural file instead of binary.
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-f Specifies the finish out the output 3D mesh the default is cube which keeps all the cube faces.
The smooth option uses a marching square algotithm to gives sloped edges and reduces jaggies. The
rect finish is for the rscad output type only. The surface type generates a simple heightmap
surface.
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-O Specify the mesh optimisation level of 0, 1(the default) or 2.
0 No mesh optimisation will be performed. This will be fast to execute but the resulting mesh
will be exceptionally complex and will almost certainly require additional processing in
another tool such as meshlab.
1 Mesh simplification using edge removal algorithm will be performed. This process is relatively
fast and the result maintains the exact blocky geometry from the generation process. Typically
this produces reasonable results for non complex extrusions.
2 Mesh simplification using quadratic surface removal. This has not yet been implemented! Use a
tool such as meshlab if you require this type of simplification.
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-b The bloom filter complexity which controls the size of the filter and number of
iterations(functions) used by vertex indexing as part of the mesh simplification process. Valid
range is 0 to 16 with a default of 2. Most users will never need to alter this parameter. It is
useful only if they are experiencing a high filter miss rate on exceptionally large meshes with 10
million facets or more).
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-m The filename to save the mesh optimisation debug output to. This is a generated html file which
graphically shows each stage of the mesh simplification. This is useful only for debugging
purposes and for images above a few hundred facets the output can run to many hundreds of
megabytes.
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